It’s a mobile app, but don’t knock it really yet. Walking War Robots is created by Pixonic, and was basically released way back in 2014. I’m scripting this review though because in relation to mobile titles it is actually rare to locate a game that isn’t a turn based strategy game or even a card battle game. Walking War Robots actually allows you to play your giant robot hands on, similar to an arcade version of the MechWarrior games.
Before we have into combat, let’s first focus on all the options inside the main menu. Players can upgrade and buy as much as 16 different robots, each making use of their own unique stats and appearance. While you progress throughout the game it is possible to unlock more top level robots to acquire from your shop. From this point, it is possible to equip your robots with many different different weapons to mix and match equipment for your liking.
Winning battles gains you experience and credits (called AG silver), and you may use those credits that you just earn from combat to upgrade and level the robots and weapons to make them stronger to deal more damage or gain more armor to outlive longer. Certain robots or weapons are locked behind level caps, so you must win more battles and earn enough experience to level approximately unlock the greater number of powerful content.
This now brings us for the cash shop. Each and every time you wish to buy another robot slot you have got to use AU points to do this, which is the cash shop currency. You can earn these from completing achievements and goals, or buying them using the real world money. You use AG silver to get and upgrade equipment normally without having to pay out any real world money.
Once you upgrade though you will need to wait for upgrade counter to finish before it completes, this can be a bit annoying because it may take approximately three hours or maybe more with certain upgrades in order to complete, and you will only do one upgrade at any given time. Imagine a Mech with four weapons, that quite a bit of waiting if you want to upgrade everything. In order to rush it and speed up the method you will have to shell out money (AU) to accomplish the upgrade sooner.
However, Walking War Robots starts you off with about 100 AU roughly, then you can certainly earn about 200 more by completing a number of the beginner tasks, thus i earned about 300 AU altogether to pay on equipment and upgrades. This provided me with three Mechs to try out around within battle, with just a few AU left over to spare.
Now for combat! This is why Visit here really shines. Battles take place as 6 vs 6 PVP arena style battles, normally with a timer for about five minutes or more that you should complete the round. Matchmaking is incredibly fast and you could normally start up a battle inside a couple of seconds. I’m still unsure generally if i was messing around with bots or humans, because both play very similar (as well as the default names are almost just alike if the players don’t change them).
There are 2 teams of robots, allies appear as blue names while enemies show up as red. You move around making use of the left side of the screen’s digital pad and the right side is to shoot. you can also press the average person guns to employ a specific weapon, or perhaps the big button to simply fire everything right away. It is possible to rotate and move the digital camera by touching a empty space of your screen and rotating it around, but should you be shooting just support the button down and appear around while shooting to alter your aim. There is also an automobile targeting feature to assist you to lock on and follow your targets (much more on that soon).
In Walking War Robots it is possible to win either in two ways. One, you kill all enemy robots. Two, you capture all of the bases. There are normally about six or so beacons scattered all over the map, players start with nothing. There exists a small loading period where you can browse around the map to discover the beacons and get an understanding for that map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons appear as red.
Whenever you capture a beacon it can change from red, to white, then to blue provided you can hold it of sufficient length. The maps are large enough to move around, but sufficiently small that you should easily discover and engage enemies. Oddly enough, this game is also quite strategic, since the bots and players normally try not to rush straight into get killed. If you open fire, most will require cover behind a building or will wait for allies to help assist them. As a result the game quite fun as you work with your team to flank and corner the enemy to help you take their beacon to acquire more points.
Certain weapons have cool off times in addition to reloading, so just holding the gun as a result of shoot endlessly could get you in trouble as your guns run out and you have to hold back to allow them to recharge. This also can be employed in your favor in the event you hide and watch for your enemy to use up all your ammo so that you can unload to them to chip away at their life.
A very important factor I found really interesting is the players and bots will lie down suppressing fire to pin you down. This actually works too, if a huge group of enemies shoot to you and you also get hit, the harm actually shows up and affects your robots performance. For instance, guns will get shot off your Mech so you can’t make use of it anymore, or even your legs could possibly get damage therefore you move slower and can’t run around the map as quickly. Consequently, suppressing fire is dangerous if you achieve warrb0ts inside it and can’t allow it to be behind cover soon enough.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying just how the system is set up. The UI also has problems and on smaller devices the screen is cluttered and certain menus can’t be accessed, such as arriving at the shop to get new weapons (it had been blocked behind the “Battle” button). The auto targeting feature is really a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy half way over the screen rather than one right in front of you. Because of this I really turned auto targeting off completely and used manual targeting, but randomly I would personally still lock on the wrong enemy.
Despite these flaws, Walking War Robots is still quite fun. It had a good large update when first starting the overall game and it also crashed as it aimed to access Google Play to save lots of my progress from the cloud, so you may possess a few problems initially you play. Just permit it to update, then relaunch this game again when it gets stuck loading.
Overall, I actually love playing this video game. When you can tolerate the long upgrade times I think you can expect to absolutely love playing Walking War Robots too. It provides great graphics, it is actually well optimized and contains smooth framerate (no less than for my device), and I also like the 1980s style action music soundtrack it offers happening. In case you are a fan of Mech combat games, you ought to really check this out.